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Tournament #32861 «Kropki Sudoku Weekly»
Tournament has ended on Saturday but puzzles 6 and 7 have still not been graded, nor the final results displayed.

На прошлой неделе результаты 4 турниров (номера: 32846, 32861, 32873, 32881) были неполными.

If you want to contact the site administration, add @GrandGames to the message text so it doesn't get lost in the feed.
Если вы хотите обратится к администрации сайта, добавляйте в текст сообщения @GrandGames, чтобы оно не затерялось в ленте

This tournament is marked as "ended", but I am not seeing last two puzzles above marked, nor the final list of places and points. pl. have a look.

Weekly tournaments of "Windoku" and "Sudoku X" have not been conducted for a long time.
Please do present them once in a while.
Thanks.


Percy
Are you suggesting that I report my suggestion on the @GrandGames official page?

@vsrawat, we see your message, but there is no way to correct the situation at the moment.

New Feature introduced today "Watch record" is excellent. This will help others learn from fellow member's way of doing it.
However. We have to continuously scan screen as we don't know where the player is going to fill next digit/ guess.
If possible, please also record "highlight the current Cell in a noticeable color" so that our focus gets drawn to there. Also, please record the movement of mouse/ cursor so that our eyes can follow that to say where the player is going to insert next number.
Thanks.

Thanks for feedback
This is impossible. A game recording is simply a sequential set of board states with timestamps. These are the same states used for the "Undo/Redo, Save, Load" functions.
A recording is not a video; we do not save individual game settings, any player actions, private data, etc. The game board in any recording is the same as it appears on your computer, i.e., with your own settings.

Tournament #31082 «Math puzzles Weekly >> Kakuro №309003
Command buttons were originally appearing at bottom row, thus hiding part of the puzzle. Glad that Command buttons can be switched to vertical-right thus that area of the puzzle becomes visible.
Still, the Digit Buttons are still appearing at bottom, thus hiding part of the puzzle. Sad that there is no method of switching Digit buttons to elsewhere.
Please give option to switch Digit buttons to vertical right.
--
Also, we have to click every time to shift the command buttons from bottom to vertical right.
Please give options in the SETTINGS so that command buttons and digit buttons always appear at vertical left, if the user so chooses.

Any chance of giving Gattai-3 on this site?
It is like T-joint (troynik) but with different arrangement.
Thanks.

Let's ask @GrandGames
Можно ли добавить еще такой вид судоку? Гаттай-3, или тридоку



There are a "T-joint" and a "Triple Sudoku" in the multi-sudoku section currently.
This is a different version. Its placement of overlapping grids is different.
Why would someone ask to add a version that is already existing?

LIttle Killer Sudoku
There seems to be some clue at the red arrow tip, which is somewhat shifted so not visible against background -
When We somehow fill the rest of the cells addressed by that hint (without having known the hint), its color changes and it becomes visible -
Even then it is shifted so we might not correctly know which diagonal is that hint addressing.
Please resolve.
Thanks.

Any plans to gift LITTLE KILLERs to your members?

Tournament #28843 «Kropki Sudoku Weekly»
I tried to register, but it says registration is not available.
Out of possible 30 participants, only 5 has registered, so it is not full, and it has just started, so I can still get to play all puzzles.
What am I missing?


Oh, is that the rule and practice?
Good enough.
Admin may please consider to remove (deactivate) that "Register in the Tournament" button, when registration has ended.
Or, Admins may please continue to let people register till the very last day and play whatever games are remaining to be finished, even if there is just one game remaining. What is the harm to the site or to the members?
Thanks.


This site allows members to rate puzzles ONLY AFTER a member has cracked/ solved/ finished a puzzle.
Several puzzle are too difficult that some or many members can not solve it even after spending hours. But they don't get to rate the puzzles bad or dislike, so the puzzles are always rated by members who have just solved it so those members are in euphoria of their win and they rate the puzzle highly.
Puzzles should be allowed to be rated by members even if they couldn't finish it. That would give more accurate rating.
Thanks.

Previously, On the thumbnail of various puzzles displayed on the screen, there were to additional tiny icons appearing, one of which gave the user option to delete the saved puzzle.
In the latest update of the site, those links have been removed.
That was a very useful and handy link - to be able to delete any saved puzzle from right there, without having to go through the screen of long list of all saved puzzles. In that long list we are not able to identify which puzzle(s) we want to delete from saved entries. We have to open them one by one and use some personal method to identify the one(s) which to delete.
Request restoring the option of deleting the saved puzzle from the mail puzzle thumbnail screen itself.
Thanks.

How does "Daily Puzzle bonus" coin work?


Thanks for replying, but nothing became from all the comments on that page. In fact, there is not even a mention of Daily puzzle bonus on the page.
Does it mean nothing magical happens with the "Daily puzzle bonus" coin. We cannot even trade it. We can just make another item that is saleable?

@vsrawat That's right, you can't buy or sell the Daily Puzzle Bonus, but you can create other items that you can sell/use. Click on any of the recipes under "Required for the following recipes," and it will take you to a page where you can craft the item and sell it.

As early as not even 6 months ago, the site was taking 500 or 1000 point tournament fee and was offering 3 puzzles per day, 15 puzzle per weekly tournament.
Now there are 8 puzzles only, and fees is up 60-30 times to 30000 points.
Fees you can decide but reducing the number of puzzles in not acceptable by us killer sudoku fans.
Remember, at that time, I had written to you that 3 puzzles a day becomes too much time for us working people, so giving 2 per day would suffice. That you had accepted.
Please reinstate to 10 puzzles, and previous timing of 25 hours for each puzzle,
Thanks.

The duration of rounds in weekly tournaments has been increased at the request of the players.
You do not have to play right away, the tour is available for several days. Given the increased number of tournaments, 8 is, in our opinion, the optimal number of tours.
If puzzles in tournaments are not enough for you, you can simply solve them in the catalog.
If the competitive moment is important to you, then use the duel mode. It is unlikely that the issue of the size of the contribution is very important for someone, but we will reduce its size in subsequent tournaments. In any case, they all go to prizes for the participants.

To make number puzzles like Sudoku family and multi-sudoku more difficult, you can consider removing the "auto-remove digits from that row-column-block" option.
The player should remove each digit manually, this way the puzzle will become more challenging and will require more effort and concentration on part of the player.
This change can be considered only for tournaments puzzles. For non-tournament puzzles, auto-remove may continue as a setting option.
Thanks.

Автоудаление ничего особо не меняет, оно лишь облегчает ручное удаление кандидатов. Которым все и так занимались, но руками. Зато теперь появился шанс у игроков, не полагающихся на физические способности, что я считаю только плюс. Если реально усложнять судоку в турнирах - это надо запретить там простановку кандидатов полностью, что я и так уже предлагал в 2021, но поднялась такая волна недовольства, что это надолго не прижилось. К сожалению - 99% игроков сайта без этой опции судоку решать нормально не умеют, а как правило, при изменениях учитывается большинство.


What have you done in multi-sudoku? I am not able to enter notes in any cell just by pressing multiple numbers. That was how it was done across the years. We learn that, practice that, get that in a habit and you change the method. That is not good.
Putting notes by clicking or tapping buttons is for kids. seasoned players find it convenient to type numbers directly. So much mouse movement between the cells and digit buttons wastes time and efforts.
Also, there is no keyboard shortcut like pressing control-digit to put notes, as is in killer and some other puzzles. That is also problematic, but better that tapping/ clicking the buttons.
Please bring back previous method of directly typing notes, instead of taping/ clicking buttons.
or give sudoku killer like method of control-digit to type the notes directly in the cells.
Thanks.

@GrandGames, переысылаю сообщение, в мудьтисудоку исчезла возможность проставлять цифры с клавиатуры. Примерно три часа назад всё было нормально.
vsrawat Был недавно 43Пожаловаться
! #592293 37 мин. назад
What have you done in multi-sudoku? I am not able to enter notes in any cell just by pressing multiple numbers. That was how it was done across the years. We learn that, practice that, get that in a habit and you change the method. That is not good.
Putting notes by clicking or tapping buttons is for kids. seasoned players find it convenient to type numbers directly. So much mouse movement between the cells and digit buttons wastes time and efforts.
Also, there is no keyboard shortcut like pressing control-digit to put notes, as is in killer and some other puzzles. That is also problematic, but better that tapping/ clicking the buttons.
Please bring back previous method of directly typing notes, instead of taping/ clicking buttons.
or give sudoku killer like method of control-digit to type the notes directly in the cells.
Thanks.

Добрый вечер, невозможно из клетки удалить одну цифру, пожалуйста, исправьте. Удаляются полностью все кандидаты

Чтобы ставить/убирать кандидаты, переключитесь в режим простановки кандидатов
Кнопкой:

"Minutes left to the possibility of receiving a prize: 1199"
please mention the time in hours:minute:seconds as we have to convert that 1199 any way to hours and minutes.

Demarcation between coins and item have been removed recently, and now coin as well as item is presented in the puzzle solving rewards and the user can choose any of them, I like that.
I suggest on this page also, do give the option of coin prize and item prize, and let the user choose one of them at a time.
Often, prizes offered in this page is such item that is already in abundance with the user, like ore, water that all puzzle rewards mostly give. So waiting for 20 hours to get one Water is a disappointment. In such a case, a user might prefer to choose the cash prize.
Thanks.

Multi-Sudoku №356585, butterfly says it is Drop x10, but after I finished it, it gave me 1100 points, saying it was drop 11. I am not complaining, just that there could be some inconsistency in the drop allocation.
Thanks.










Дроп увеличивается только после четырех проголосовавших, т.е оценивших головоломку. Если головоломка была решена и не была оценена четырьмя игроками, то дроп может даже повыситься у шестого игравшего.

Если головоломка уже оценена четырьмя игроками (не важно, понравилась или нет), то дроп обычный, если оценена меньшим числом (независимо от числа решивших), то дроп +1 .

What exactly could be the point of changing the expire time of first puzzle to 00:10 hours?
We all know that puzzles expire after 25 hours, meaning morning puzzle expires next morning at 9:55 AM, and evening puzzle expires at next evening at 21:55 PM.
Then why should this puzzle had to expire at 00:10 AM?
Actually, I was busy in work yesterday, so I had thought that I will join tournament and do the first puzzle today morning, but find that the puzzle has expired for no reason at 0:10 hours. Why so?
You mean we cannot rely on our memory of general trends of time at this site?
Do we have to read and memorize the start and expiry time of every individual puzzle?
You should have kept it simpler.
I was also unable to understand why it has to be 25 hours to begin with? Shouldn't a flat 24 hour time had been good enough for all interested players to attempt it wherever they could be all over the world?
And, then this problem of :55 minutes in time . Your site is global, members are players can be anywhere in the world, and it is already a big pain to convert time from Russia time to local time, but that can still be done if it is full hour at :00 minutes or at most half hour at :30 minutes, but when you further change the minutes that confuses people more than it solves things.
My humble suggestion:
1. Keep the start and ending time of all puzzles fixed, definitely in a same tournament, or same type of puzzle. don't change time for a single puzzle like above was changed to 0:10 for no obvious explanation.
2. reduce open time for a puzzle from 25 hours to 24 hours. Then each puzzle will have exactly same start and end time, but for AM PM change, and it will be easiest to remember.
3. keep all times used on this site at full hour or :00 minutes, or at most at half hour or :30 minutes. That will ease conversion across time zones.
4. this particular tournament runs for 5 days. there is no puzzle offered on Sats and Suns. This site is a fun site and we do have fun on weekends and holidays so we would love to play on Sats also. So no point making Sat an off day for this site. Make the puzzles run for 6 days, offering a total of 12 puzzles instead of 10. Then there will be no puzzle on Sunday, that will be result day, and next morning, Monday, next tournament starts.
Remember, previously your were offering 3 puzzles a day in this tournament, now only 2, though you have increased fee four times. So please consider to give us fun for one more day.
Thanks.

Time of finishing the puzzle has not updated in entire day except for 2 persons. Are all other stuck? or some bug in the clock?

Admin,
In all puzzles list pages, please give the names of the person who created the puzzle. The appears on the individual puzzle page when we go to play it, but it doesn't appear on the page that lists many puzzles. The person has spend his coins/ points to generate the puzzle and now all can play it, so I feel obliged to the persons creating puzzles. It will be good thank-you to them to display their names in the list of puzzled page.
Thanks.


This idea is already presented in Japanese crosswords. The name is indicated there. Perhaps this is the name of the real author who created the puzzle. The one who adds a puzzle, fishing it out of the depths of the site at the expense of a certain resource, is not chasing fame. I think so.
Эта идея уже представлена в японских кроссвордах. Там имя указывается. Возможно, это имя реального автора, создавшего головоломку. Тот же, кто добавляет головоломку, выуживая её из глубин сайта затратой некоего ресурса, не гонится за славой. Я так думаю.




Today, fifth tournament of Sudoku had been cancelled in last two months. Only one tournament actually occurred in last two months.
It is because of the bad rules for this tournament that are keeping users away from participating.
Ever since Auto fill has been removed from tournaments, the time of 8 minutes-12 minutes for a sudoku puzzle has become too short that one cannot properly attend to a puzzle in 8 minutes and by that next puzzle is presented, and if the person continues the previous puzzle, he might finish that, but he has already lost valuable time for next puzzle, so he is doomed to loose.
Thus, participants are keeping away from it.
Sudoku is the original puzzle that started and popularized the game and that branched into various variants. It is sad to see the original game in such bad condition at this site, that bad rules have made it.
I had suggested to increase the time to double, but admins seems to have other ideas.
Also, the handicap thingy incorporated in this puzzle is also too restrictive, that a player not even playing or solving any single puzzle, stands to win the tournament solely on the basis of his huge handicap points. That is not proper spirit of game.
Now, even fee has been changed from coins to ticket and one has to buy that or create that in craft. If tickets is required, you should start giving such ticked as craft prize on solving other puzzles.
Several great games has been killed by the admins of this site by bad rules, or being too complex, and thus, even the tournaments have stopped altogether, like SudokuX and Windoku, but admins don't listen to suggestions and feedback.
suit yourself, it is your site, you made it, you are destroying it now.
Thanks.

Not a single killer, windoku, sudoku, mutlisudoku kakuro, X, center, argyle today in daily puzzle.
What exactly you are doing? What exactly you guys want to happen at this site? No game to play on entire sunday holiday?
You guys are killing your excellent site by such wrong decisions.
I am sad.

I am amazed by your "more than 10 hours have passed" ban.
Does that ban never expires?
It should expire if more than 15 hours have passed, or even more, say it should reset on every new day.
Currently, as I see it, if more than 5 hours have passed, that ban remains intact till the end of earth. If I come on next day, or next week, or next year, or after 10 years, even this it says "more than 10 hours have passed" so wait for 5 more hours.
That is ugly, and takes away the fun of free coins.
By the current system, you are actually making the users a servant on your web site that one come within 5-10 hours to click the collect prize, so that the ban of 5 hours doesn't lock it. That is not a good thinking.
I think you should not attach any tags to a "free coin". Just remove that 5 hour ban.
Or at least let that ban expire after some reasonable time. If I come after a week or after a year or after 10 years, and I want the fun to have free coins quickly, you are stealing away the fun part of it and making it a rigorous drill of 5 hours wait. In the hurried life of nowadays, no intelligent person has interest or time to wait for 5 hours.
Please give it a thought and make it a fun thing and not an unpaid duty on your site.
Thanks.

Can we get an option to "reverse engineer"
an inventory item?
meaning, can we break down an item in our inventory to get the parts that are used in its creation?
say we have magic potion in 5 number, but have no blue potion or red potion, as I have consumed all,
And I urgently need some blue or red potion for some other creation.
So it will help if I can break down magic potion, to get all its components, that will give us 2 blue potion and 2 red potion.
It will make it crafting exercise more interesting and more creative.
Currently, one-way creation is a limitation on our imagination and sudoku is really all about developing our mind to various possibility and combinations.
Thanks.
Thanks.

Я думаю, что это неразумно, т.к. энтропия в нашем мире однонаправлена: раз смешали части и получили целое, то обратно части не получить. Мы это учитываем в своей жизни. Я думаю, что игра также не должна идти против этих правил.

Point taken.
You are right that chemical reactions are irreversible, though physical reactions can revert.
hey dear, it is a game site, we are not mixing physical real things to make a reversible or irreversible change.
I was thinking as Sudokus are all about training the mind about various permutations and combinations, and make us see through missing things, this "revert" option will add to that training. It will be more fun.
Thanks.

Для игрового сайта, раз уж на этом делается акцент, необратимые превращения имеют большее преимущество, так как заставляют решать дополнительное количество головоломок для достижения необходимых предметов с дополнительным показом рекламы.
Я так понимаю, что это Вы предлагаете, чтобы преодолеть затруднения, связанные с отсутствием UNDO создания лишних предметов. Я не думаю, что такое обратное разложение вызовет энтузиазм у Игроков и Support. Хотя кто знает...

Please consider giving an option of "Revert" or "Undo" on crafting pages, after Creating an item or activating an item.
Actually it is confusing that some items have option of 2x 3x 4x etc. when creating. meaning they are creating as many time even on a single "creation", But we fail to notice that part, and we click to create to find that we have created on excess, thus utilizing our inventory in access.
say, containers are created x2. I had 2 so I needed 3 for magic potion, but I failed to notice "2" and clicked to create 4, and I got double, 8, now I need only 5, and I have got 10 that I don't need. So I need to cancel this creation, to recreate with required number.
In such case, please give UNDO option so that we can cancel the last creation and recreate in required number only.
Thanks.

Я думаю, что можно в spin контроле задавать инкремент, соответствующий количеству создаваемых изделий на один клик на + или -. Или внятно писать общее количество создаваемых изделий, что более предпочтительнее. Или в невразумительном сообщении "Вы уверены?" писать в чём Игрок должен быть уверен, например, "Вы уверены ,что хотите создать 8 предметов?"


I don't know Russian. Google translate gives me -
I advise you to read the book by Jeff Raskin "Interface".
Are you saying that to me or to the developers of the site? 
nice book through, shall surely read it.
Thanks.

This book is interesting for anyone, but I replied to some message which has unfortunately removed.